Goblin

The skin details can be seen as a bit deep and coarse, this is so that the baking in Substance would register it better and to keep it visible through SSS.

The skin details can be seen as a bit deep and coarse, this is so that the baking in Substance would register it better and to keep it visible through SSS.

I modeled the goblin from zbrush and the retopology was done in Maya. I made a quick rig and posed it using Maya again. the textures were produced in Substance Painter, then i lit a scene and rendered it in Marmoset.