Hazmat

Im using 4k maps for the beauty renders although Marmoset viewer will be showing the 2k ones. As you can see there is minimal difference

I made this character for our student game project "Confined". its a small vertical slice of a horror game. the character was rigged by one of our talented animators Ivar Roxner Kinny ( https://ivarroxnerkinny.com/ ) then for this presentation it was posed by me.

The rubber suit was made in Marvelous Designer over a basemesh made in zbrush. I continued on the Zbrush path and blocked out the rest of the suit. Retopo/uv was done in Maya and i textured it in Substance Painter then rendered in Marmoset.